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Partnering for Growth & Change I : Intel

Part of the Havas Innovation Lab’s role is to spark change and foster cultural change at the Agency by pushing for innovation and creativity. As part of that process I established a collaboration protocol with Intel, establishing a direct relationship…

Partnering for Growth & Change II : LittleBits

Part of the Havas Innovation Lab’s role is to spark change and foster cultural change at the Agency by pushing for innovation and creativity. As part of that process I established a collaboration protocol with LittleBits and created a series…

K-P

Keurig and its mother brand Green Mountain were one of the major business wins for Havas in 2013. The Lab was pivotal in the conceptual and exploratory phases for this pitch. The Lab had the opportunity of exploring continuous experiences…

Point and Shout

Quick sketch exploring multimodal interaction using onomatopoeias for expressive voice recognition together with hand and finger tracking as a base for playful interactions. made at the NYC Perceptual Hackathon – June 2013 tools: Intel’s Perceptual Computing SDK + OpenFrameworks…

PingerPanger

PingerPanger is an experiment on expressive gestures and interaction with space and media. As an ongoing research this project intends to create a set of gestures that are simple and direct to the action they represent in order to create…

ShootEm!

ShootEm! is the first game designed to be specifically played with the Eyewriter system. ShootEm! is a very simple game that allows the users to shoot lasers from their eyes to destroy the monsters before they attack you! The Eyewriter…

TüISt

TüISt is an emotionally driven multi-mode musical interface for ‘super-star’ wannabe’s incapable of playing musical instruments.TüISt is an emotionally driven interface taking on our inner desires and fantasies of instantaneously becoming superstars and on our instinctive imitation of the musical…

Loop-R & looop-r

Loop-R (2004) is a real-time video performance tool based in the exploration of low-tech, used technology and human factors research. The objective of this project was to create an intuitive and responsive interface for live visual performances using off-the-shelf components…