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Monthly Archives: March 2012

1> using the FFT analyis example given in class create an audiovisualizer for a chosen track. Aesthetics are free to explore but we expect that you find and explore sound events and FFT  relationships and express them in a coherent manner.

In order to get a better sound feed into OF you can internal audio routing applications like SoundFlower from Cycling’74

2> write a short description on your final project idea. Feel free to use any tools to better communicate what you’re trying to achieve (sketches, drawings, prototypes, etc..) – post it on your blog and prepare yourself to present and discuss it in class.

1> create a physical world audiovisualizer. You’re free to use any materials and/or techniques and to explore relationships of the physical properties of sound.

2> white square audiovisualizer: pick a song/music you like and explore its volume/loudness visualization using the code from class. Make it expressive of the music structure/theme/emotions. rules: you can only use a white square!

have fun!

1> in groups of two, each create a graphic score for a piece. Imagine a musical composition and map it on visual media. When done exchange and individually ‘play’ each other scores, re-create the score using whatever means you feel necessary and expressive for the composition.

2> explore ofxMaxim sound synthesis external addon for openFrameworks.
you can download it from here.
put the folder Maximilian/ofxMaxim/ofxMaxim
in your addons folder and run the examples projects.
Explore the different synthesis modes and mix different wave shapes.

have fun!

 

1>build a VSI (Very Simple Instrument)!
we want you to explore sensors and objects, its affordances and constraints and connect that in a coherent and expressive manner to an audiovisual system.
How can you capture a gesture? How can you make it meaningful?
Think out of the box, be curious about gestures and how you can capture them, see beyond the ‘normal’ use of sensors.
Explore new ways of synthesis and visual representation of sound but also relations between the gesture, media  and performance. Look around you, find gestures, investigate objects!

the rules are:  you can only use one sensor! 
have fun!!