Blog

JW_ House of Walker Tasting Table

For its 2014 House of Walker events, the Jonnhie Walker tasked the Lab with ideating and developing a fully interactive tasting experience connecting the consumers and their online presence with the event. To achieve this the Lab brought together a…

Partnering for Growth & Change I : Intel

Part of the Havas Innovation Lab’s role is to spark change and foster cultural change at the Agency by pushing for innovation and creativity. As part of that process I established a collaboration protocol with Intel, establishing a direct relationship…

Partnering for Growth & Change II : LittleBits

Part of the Havas Innovation Lab’s role is to spark change and foster cultural change at the Agency by pushing for innovation and creativity. As part of that process I established a collaboration protocol with LittleBits and created a series…

K-P

Keurig and its mother brand Green Mountain were one of the major business wins for Havas in 2013. The Lab was pivotal in the conceptual and exploratory phases for this pitch. The Lab had the opportunity of exploring continuous experiences…

Tactonic _Prospective Interactions Research

At the Havas LAB I took as a role not only to lead and research novel interactions but also to proactively look for and create partnerships with developers and inventors of new sensing technologies. This allowed the Agency to access…

beatsSpace3D

Beats Space 3D is a gestural and spatial drum kit using the Leap Motion and 3D stereoscopic visuals. Players can create their own drum pads by drawing basic geometries with their fingers, each recognized shape represents a different sound and…

Point and Shout

Quick sketch exploring multimodal interaction using onomatopoeias for expressive voice recognition together with hand and finger tracking as a base for playful interactions. made at the NYC Perceptual Hackathon – June 2013 tools: Intel’s Perceptual Computing SDK + OpenFrameworks…

JW_Wherever Ships Could Sail

As a digital extension of the “Keep Walking” campaign, Johnnie Walker asked Havas New York to create a short film highlighting the brand’s long history of ambition and forward-thinking. The Innovation Lab at Havas counter proposed with an interactive experience…

PingerPanger

PingerPanger is an experiment on expressive gestures and interaction with space and media. As an ongoing research this project intends to create a set of gestures that are simple and direct to the action they represent in order to create…

pimbaKalimba

pimbaKalimba is an audiovisual instrument to be played with your thumbs! Pimbakalimba allows you to immerse yourself in a world of exquisite sound and visuals through its playful and natural interface. Hold your iphone with both hands and play with…

The Music Project (collab.)

The Music Project was a collaboration project with designer Todd Bracher for Shawn Contract Group. Together with Lucas Werthein, we developed custom made software to generate minimal graphics based different musical genres. Graphics were generated and exported as vector files…

ShootEm!

ShootEm! is the first game designed to be specifically played with the Eyewriter system. ShootEm! is a very simple game that allows the users to shoot lasers from their eyes to destroy the monsters before they attack you! The Eyewriter…

Splaf7

Under the moto “generative for the masses” [Splaf7] has been getting screens filled with geometric shapes flirting with lights and flying particles. live recording of Matthew Dear dj set with Splaf7 live-visuals at VIA-AudioVisual Festival _Pittsburgh live recording of Matthew…

IEM – Insatiable Entropic Machines

IEM (acronym for: Insatiable Entropic Machines) A media robot that replies to users with media sampled memories. IEM, is an artificially intelligent machine known before as HAL 9000. After his paranoia attack in a well known Space Odyssey, the now…

ITP Spring Show’08 identity

Collaborative work with Petra Farinha. Generative graphics created for the ITP – Spring Show’08 graphic package including Poster and Postcard. Coded in OpenFrameworks and exported as vector graphics to be used by Petra’s design and typographic layout.…

TüISt

TüISt is an emotionally driven multi-mode musical interface for ‘super-star’ wannabe’s incapable of playing musical instruments. TüISt is an emotionally driven interface taking on our inner desires and fantasies of instantaneously becoming superstars and on our instinctive imitation of the…

Loop-R & looop-r

Loop-R (2004) is a real-time video performance tool based in the exploration of low-tech, used technology and human factors research. The objective of this project was to create an intuitive and responsive interface for live visual performances using off-the-shelf components…

PUSH MUSIC POP MUSIC

Push Music Pop Music (PM2) provides a chronological music visualization within a perceptible structure and navigable space. PM2 is Midi visualized in 3D space. PM2 is an OpenFrameworks/C++ application that takes MIDI data from a linear composition created in a…

Soundbird

Soundbird is sound reactive painting being living on the screen. Originally developed for IAC‘s gigantic multi-screen surface (106ft!) the Soundbird constantly moves across the screen, flying through the huge horizontal space of the pixel wall and creating painterly maps of…

velodrum

what are bycicles + drums + music boxes going to blend into?! Velodrum is a human-powered sequencer inspired by bicycles, the ‘piano mecanique’ and the classic Techno sequencer Roland-808. For this project I explored and researched sequencing and percussion and…

dual_blur

Audio+Visual performance project based on the exploration of daily captured footage and the relationships between synchronous sound and image. dual-blur is also a performance intimately connected both to the interface used (looop-r), the media characteristics and explorative journeys. dual_blur has…

HTTP415==skin

An uncountable range of network cameras and webcams create circuits of open streams easily available on the internet: digital devices capture and broadcast the reality of public and private spaces, with and without knowledge of their participants, with and without…

looop-r

looop-r is the second generation of a hardware-software hybrid interface for live visual expression (see previous iteration: Loop-R ). The objective of this project was to create an intuitive and responsive interface for live visual performances using off-the-shelf components and…

psychBolas

Alternative painting/pattern generator program developed in Processing. A very simple piece of code featuring minimal mouse interaction providing a wide range of variations. Psychbolas prints were shown at Busan International Design Festival 2009 and selected to be used as identity…

thinkTank

a magical coffee cups that reads your mind!…

Machine for People Who Can’t Whistle

M4PWCW (vulgo: Machine for People Who Can´t Whistle) is a musical instrument devoted to solve some persons inability to produce sound while blowing air (vulgo: Whistling). This interface was developed as an exercise for Tom Igoe’s Physical Computing class: the…

As aventuras de Celestino Ventura no século da Lua

video design for “As aventuras de Celestino Ventura no século da Lua” theatre play featured at Teatro da Trindade – Lisboa, directed by Claudio Hochman Video creative: Directing, Camera, Editing, Post-production and compositing.…

Alga

Alga is rux + dj Vivax ‘s project for an audiovisual set of travelling images and sounds. rux uses personal footage from his travels and his city adventures searching for abstract rhythms and compositions to get along with Vivax’s soundscapes …

Os Sonhos de Einstein

Video and projection systems for “Os Sonhos de Einstein” theatre play featured at Teatro da Trindade – Lisboa, directed by Claudio Hochman, original text by Allan Lightman. Part of video creative team: camera, editing, post-production and compositing, projections systems, video…

visual_basiq.

His works reflect his passion for the media limitations -its errors, characteristics and context – and realtime media manipulation. Exploring graphics aesthetics and genrative visual synthesis from the simulation to the stimulus of digital image’s error.…

Loop-R

Loop-R is a real-time video performance tool based in the exploration of low-tech, used technology and human factors research. With this tool I tried using existing and mistreated technology in innovative ways, combining concepts and interfaces: merging segregated interfaces (GUI…

Picasso and Einstein

– video installation made for Teatro da Trindade’s public spaces during the “Picasso e Einstein” show season. Its purpose was to create an ambiance in the main stairs directing to the room entrances, exploring video feedback relationships with Picasso’s concepts…

AntiStereoGirl

visual_basiq., Must b and Punk C Fixe’s breakbyte band on Essay Collective. As the live visuals player in the band I explored software-based visual synthesis manually triggered to the beat as source for 200bpm uplifting breakbeat . Played at Eurocultured’04(UK),…

low_res.

low_res. [technicolor] was all about the search of error and compression aesthetics in the media sampling/bits manipulation and quick triggering of micro video loops. official VJ for the drum’n’bass arena at CBT Heineken Festival 2002 with Andy C, Optical, Ruffstuff,…

rapaz_pixel

live visuals performance exploring pop-media imagery: still images from recognized characters and recognizable in no-time, immediately assimilated Superstars, logos and products adopted as icons and symbols. Performed in events such as 1st International Vj competition in Portugal at IMAGO2001 and…